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In May of 2015, I graduated with honours from the Video Game Design and Development course at triOS College in Hamilton and have been working in the industry since. Video games, however, have always been a passion of mine. From the day my parents brought home a strange box called the "Nintendo" to late night Minecraft builds more recently, games have been a lifelong passion. Below are some examples from my work, both in my working and educational career.
 

CCRPG

CCRPG

Contributions: Sound Design, Composition

    Quest Milton!

    Milton Public Library

    Contributions: Project Management, Game Design, Composer

      Mayhem in Single Valley

      Fluxscopic Inc.

      Contributions: Project Management, Dialogue, Sound Design

        Star Pirates

        SHG Studios

        Contributions: Game Design/Balance, Mission Writing, Community Management

          Listen

          With over 25 years of experience in song-writing, performance, production, and editing, I have brought these skills forward into my game design career. Below are some samples of my audio work. Enjoy!

          2022 Demo Reel

           

          CCRPG Theme Concept - The first version of the main theme from CCRPG. This one has a full orchestra in it!

          Jazz Cats - This unused track for CCRPG was based on the thought experiment "what kind of music would cats like?" The answer? Pretentious vocational jazz in 15/8 timing!

          Quest Milton Theme - The main theme from Quest Milton. This one was inspired by whimsical sounding themes like Plants v.s Zombies or The Sims.

          Star Pirates Infinity  - The menu theme and main theme for Star Pirates Infinity (SHG Studios)

          Maximum Carnage! - The main theme from Badlands - Max Carnage (SHG Studios.) Apropos of a game that takes place on a desert planet, this song is very barren. There are no true lead instruments in this song, with a focus on the hand drums (which were handmade drums from Ghana, by the way) and very distant harp.

          Desolate - This unused track draws inspiration from Ennio Morricone and is designed for a desert-type level.

          Skills

          Audio

          • Over 25 years of experience as a performing musician and teacher
          • Experience in performance, production, recording, mixing and mastering of music of all genres and styles
          • Excellent knowledge of DAWs such as Pro Tools, Reason, Mixcraft, and Audacity
          • Experience in sound effects and foley for video games.
          • Experience in voice acting for video games
          • Experience in background music and ambience for video games

          Game Design

          • Knowledge of digital marketing strategies such as paid acquisition, engagement strategies and monetization strategies
          • Knowledge of marketing with social media outlets such as Facebook, Instagram and Twitter
          • Advanced knowledge of segmentation software such as Delta DNA to analyze KPIs
          • Knowledge of programming languages C#, C++, Java, Javascript, HTML, and CSS
          • Knowledge of IDEs such as Unity, Unreal, and Eclipse
          • Experience in Product Management and User Acquisition of existing games
          • Creation and management of design documents for new and existing games, including monetization strategies and level design
          • Experience in game balancing, testing, and Q.A.

          Other

          • Advanced knowledge of Agile-Scrum methodologies
          • Advanced knowledge of the Microsoft Office Suite (Word, Excel, Powerpoint, etc.)
          • Advanced knowledge of graphics editing programs such as Adobe Photoshop
          • Experience as Health and Safety Coordinator in both factory and office settings
          • Knowledge of Ontario WSIB standards and protocols

          Contact

          Drop me a line!

          Email: mark.shannelly@gmail.com

          Thanks for stopping by!