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With over 25 years of experience in song-writing, performance, production, and editing, I have brought these skills forward into my game design career. Below are some samples of my audio work. Enjoy!
2022 Demo Reel
CCRPG Theme Concept - The first version of the main theme from CCRPG. This one has a full orchestra in it!
Jazz Cats - This unused track for CCRPG was based on the thought experiment "what kind of music would cats like?" The answer? Pretentious vocational jazz in 15/8 timing!
Quest Milton Theme - The main theme from Quest Milton. This one was inspired by whimsical sounding themes like Plants v.s Zombies or The Sims.
Star Pirates Infinity - The menu theme and main theme for Star Pirates Infinity (SHG Studios)
Maximum Carnage! - The main theme from Badlands - Max Carnage (SHG Studios.) Apropos of a game that takes place on a desert planet, this song is very barren. There are no true lead instruments in this song, with a focus on the hand drums (which were handmade drums from Ghana, by the way) and very distant harp.
Desolate - This unused track draws inspiration from Ennio Morricone and is designed for a desert-type level.
Skills
Audio
- Over 25 years of experience as a performing musician and teacher
- Experience in performance, production, recording, mixing and mastering of music of all genres and styles
- Excellent knowledge of DAWs such as Pro Tools, Reason, Mixcraft, and Audacity
- Experience in sound effects and foley for video games.
- Experience in voice acting for video games
- Experience in background music and ambience for video games
Game Design
- Knowledge of digital marketing strategies such as paid acquisition, engagement strategies and monetization strategies
- Knowledge of marketing with social media outlets such as Facebook, Instagram and Twitter
- Advanced knowledge of segmentation software such as Delta DNA to analyze KPIs
- Knowledge of programming languages C#, C++, Java, Javascript, HTML, and CSS
- Knowledge of IDEs such as Unity, Unreal, and Eclipse
- Experience in Product Management and User Acquisition of existing games
- Creation and management of design documents for new and existing games, including monetization strategies and level design
- Experience in game balancing, testing, and Q.A.
Other
- Advanced knowledge of Agile-Scrum methodologies
- Advanced knowledge of the Microsoft Office Suite (Word, Excel, Powerpoint, etc.)
- Advanced knowledge of graphics editing programs such as Adobe Photoshop
- Experience as Health and Safety Coordinator in both factory and office settings
- Knowledge of Ontario WSIB standards and protocols



